No man's sky update 3.66 patchotes

Update 3.66 has arrived for No Man's Sky and here is the complete list of changes and corrections added to this patch. With this latest update, everything revolves around fixes, not even a balance change was made in this update, so do not expect new additions or optimizations. The last update (3.65) was quite similar to this and only offered a small bugfix, so this is not the first time that Hello Games implements a patch that only fixes mistakes and glitches. Read the whole thing, you will probably find a solution for this annoying mistake you have experienced.

no man's sky update 3.66 patchotes

Hello everyone, thank you for playing the Frontier Update, especially those who take the time to report problems about Zendek or the console crash message.

We listen to your feedback and have identified and solved several problems. These fixes are included in patch 3.66, which will be available shortly on all platforms.

Troubleshooting

A problem has been resolved that prevented the correct synchronization of settlement NPCs in multiplayer mode. When viewing the settlement of another player, his name is now displayed in the user interface. A problem has been resolved, by which player could be prompted to collect products from their settlement, while the settlement was still in debt. It has been fixed a problem where player had to build a roof for settlement building without roofs. An issue has been resolved that could prevent that a building terminal appears on a settlement site. The office of the settlement watch was extended by a teleporter. An issue has been resolved, by which the progress of the settlement construction could be reset when stored / charged outside the settlement. It has been solved a problem that prevented decisions being triggered after a second settlement was claimed. NPC loading owners and access to a galactic trading terminal have been added to the settlement marketplaces. It has been solved a problem that could lead to construction decisions were not loaded. A problem has been resolved that prevented some base parts newly colored. A problem has been resolved, which could prevent ramps locked correctly on doors. Basis record recipes can now be attached via the grid menu. A visual error with the Exocraft Summoning Station has been fixed. Fixed a problem that could cause multiple exocrafts to appear on the same pad when used in multiplayer mode. A rare problem has been resolved, which could cause basic parts to appear on protected places. It has been solved a problem that prevented players to see the preview of a base part placed by another player. A problem has been resolved, the player could prevent some base parts (such as storage points or exocraft geobays) in protected areas on the expedition planet. It was resolved a problem that prevented the Master's expedition milestone properly unlocked the Master of Elements the Minotaur Geobay. A problem has been resolved, which could lead to the fact that the base parts of the expedition reward were mischieved. It was fixed a problem that could lead to EXOCRaft and Minotaur scans did not find a building more frequently than they should. It has been fixed a problem that prevented the playback of bytebeat tracks in photomodus. Bytebeat devices that are used in caves now have additional Hall. A problem has been resolved, the player prevented from landing or summoning their ships near buildings. A problem has been resolved, the player prevented from summoning their ship from certain landing places in planetary vaults. A problem has been resolved, which could prevent short-range teleporters teleported the player.

Shadowverse - No Anvelt No Problem! A problem has been resolved that could prevent the growth of plants when planted outdoors. It has been fixed a problem that could cause the Fast Menu option to Report Basis if they were not in a base. A problem has been resolved, which caused a visual error in a specific character foot model. It has been fixed a problem that led to parts of Cronos' head with the camera when he was equipped in the EGO perspective. A problem has been resolved, which could lead to damaged data when downloading the expedition details. Introduction of an optimization of the particle rendering system. An optimization for the rendering of base parts was introduced. A crash in connection with terrain textures has been fixed. A crash in connection with the Bytebeat device has been fixed. A crash associated with the base building buildings has been fixed. A crash in connection with the expedition protocol user interface has been fixed. Fixed several crashes related to large bases. A crash in connection with Lods has been fixed. Multiple console crashes in connection with memory management fixed. A memory leak has been fixed that could lead to a crash after warping.

This patch will really improve the player's experience. Many of the corrections implemented in this update will make everything more smoother. Many of the crashes experienced by players were fixed so that these annoying crashes are less likely. If you have not read the Patnotes for Update 3.65, you should definitely read our contribution to the update.

No one's sky is now available on the PC, PS5, PS4, Xbox Series X / S and Xbox One platforms. Visit your official website if you want to receive the full PATNOTES.

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